Francis Rinsche
__Freelance 3D and Tech Animator
About
I’m a 3D and Technical Animator with a strong focus on crafting believable motion and refining tools and workflows. With a background in animation and rigging for games, I bridge the gap between art and technology, developing efficient pipelines, solving complex deformation challenges, and ensuring animations look great and run smoothly in-engine. I’m passionate about collaborating closely with artists, designers, and engineers to deliver polished, expressive results.

Rigging
Rigging Reels
__2025
This section features a selection of rigs I made. Each rig showcases different aspects of creature performance from anatomy and weight to expression and motion range.
More rigs will be added soon, once the latest projects are published and released for public viewing.
Tool Examples
__Batch Exporter
Scripting
A tool to automatically run scripts on a selection of maya files. I commonly use this to automatically reexport new maya, fbx and playblast animation files after i made a change to the used rig. Especially when there are a lot of animation files, this is a great time saver. Its also possible to reexport animations with a new but similar rig, either to create placeholder animations or to generate a starting point.
__Character Library
A tool to display all the characters that are available to you from a chosen path, with the option to reference, remove, reload or import them into your scene. This is super useful to be able to quickly bring new characters into a scene file without needing to go search for them through the reference editor.
__Curve Renderer
A quick maya tool to be able to render rig controllers for rigging demo videos. Its possible to select different colors for middle/left/right controls and to choose the curve width.
Animation
Animation Reels
__2025
These reels highlight my expertise in 3D animation from concept to final polish. I focus on creating lifelike motion that captures character, emotion, and physicality. Whether for film, games, or visual development, my work aims to bring depth and realism to every character on screen.











